The Realism in Fantasy. - Comments

  • Audrey T

    Audrey T (6730)

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    I've had this thing bookmarked in my browser. I wanted to take a moment to read it all (it's a lot, yo) because I write a fantasy and I'm currently working on a fantasy piece (off-site).

    You, my friend, are a rambler extraordinaire. I kept waiting to find out what was the ending point of this and what exactly it was that you wanted to discuss. It took a while, but I got there. We got there.

    I think that if you're using things that are real in a fantasy (like certain weapons or locations) then, yeah, I think it's pretty important to make sure that those things are realistic - even though it's part of a fantasy novel. Similarly, if you're writing a fantasy but you're including things that aren't fantasy and you haven't consistently changed the rules of that world, it's important to make things realistic.

    There's a certain level of "realistic" that needs to be in fantasy work, I think. Because even if you know it's not real, as a reader you still want to be able to kind of fall into the novel - and, as a writer, you have to make sure the work is written in such a way that your readers kind of forget that it's just fiction. Does that make any sense?

    Something you said in here is something that I really really stand behind: It has to make sense and follow the rules of whatever world they’re writing about. I'm all for crazy and cooky things happening in fiction (especially in fantasy or sci-fi) but it has to make sense within the world you're creating - meaning that the rules of your story have to remain constant. So...agreed.

    Morally "gray" characters - I think it depends on how it fits within the story. Since this journal is about realism, I guess I'll focus on that. I think that when people write villains with some tiny redeemable quality, they do that in hopes of making that villain relatable - because even if you want your character to be evil, you still want them to have "fans," right? Kind of like the whole Joker issue - Joker form the Batman comics. He's a pretty...unflinching character but even though he is one of the only truly, wholly evil characters, people still love him.

    So, yeah, I think it's possible to create a character who is pure evil and still have that person be an...admirable character. But it's tough, so most people just cop-out and stuff in that one "good" think about the character. - which is what you're talking about right? Villains that are almost evil but there's moments when their humanity peeks through. I've seen a lot of good stories ruined that way, unfortunately. :( I don't mind villains that have their good moments, but I love villains that have no humanity left - those psychopath/sociopath villains that don't have a soft spot for anyone or anything. I find those kinds of characters to be the most frightening.
    May 23rd, 2010 at 12:03am
  • vaporwave

    vaporwave (160)

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    I think it depends on the degree of realism in the entire story. It should be even; for example, if the entire world is unlikely (made-up creatures, or the laws of physics can be defied) than battles could be as equally unlikely. Depending on what kinds of characters are in it as well, human or non-human, these can also contribute. But if the world in the story is quite similar to our own, than battles should reflect that.

    Morally gray characters can be fun. :D Writing about their inner conflicts and eventual self-loathing. Ooooh, it's fun. ;] But of course it doesn't matter whether they are in a story or not. A story can be perfectly fine with pure evil and pure good. Lord of the Rings had it, as well as some morally gray characters as well.
    May 22nd, 2010 at 10:54pm