(closed)
Authors & Posting Order:
1. She Said Poptarts
2. dan girardi
(got permission to continue using the thread with just two, because we started off with three authors.)
Authors & Posting Order:
1. She Said Poptarts
2. dan girardi
(got permission to continue using the thread with just two, because we started off with three authors.)
Description:
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Story Details:
In this supernatural world, there are different types of creatures: wolves, witches, vampires, shape shifters, etc.
NHL Teams/Supernatual Creatures:
(some teams/packs are peaceful, and keep away from pack battles)
Edmonton Oilers: wolves
New York Rangers: wolves
LA Kings: witches
Calgary Flames: vampires
Montreal Canadiens: wolves
Boston Bruins: bear/wolf shifters
Wolves:
- Travel in packs - aka the team
- Captain = pack leader/packs named after
- Captain get's traded = another "wolf" challenging leader and leader gets outvoted/kicked out of the pack
- Other ways to explain trades
1) some wolves will find their mates in a different pack
2) alphas/captains can get moved to help a smaller pack
3) if another pack needs help being guided then send dominates to help
- to change a human, you have to get brutally attacked near death. A huge risk, if you die... you die. If you survive the attack, you become a werewolf.
- slow aging, and heightened senses
- seeks comfort with each other, doesn't think twice to invade personal space for comfort.
- has a wolf conscious, you're never truly alone (kind of like a split personality).
- mates (scent calls to them? the wolf claims the other before the human side knows?)
- changes every full moon, can't ignore the moon's song.
- wolves show superiority by eye contact, whoever looks away first is the lesser, if neither do a fight ensues.
➜ Mates- Captain = pack leader/packs named after
- Captain get's traded = another "wolf" challenging leader and leader gets outvoted/kicked out of the pack
- Other ways to explain trades
1) some wolves will find their mates in a different pack
2) alphas/captains can get moved to help a smaller pack
3) if another pack needs help being guided then send dominates to help
- to change a human, you have to get brutally attacked near death. A huge risk, if you die... you die. If you survive the attack, you become a werewolf.
- slow aging, and heightened senses
- seeks comfort with each other, doesn't think twice to invade personal space for comfort.
- has a wolf conscious, you're never truly alone (kind of like a split personality).
- mates (scent calls to them? the wolf claims the other before the human side knows?)
- changes every full moon, can't ignore the moon's song.
- wolves show superiority by eye contact, whoever looks away first is the lesser, if neither do a fight ensues.
- wolves only have one true mate, and if their mate dies, they either follow after, or give in to the beast and become unstable.
- some wolves never find their mates, they eventually “settle”.
- mates can be: a human, witch, or a werewolf. A vampire mate is unheard of.
- human mates always survive the change, if they wish to become a wolf. If human mates don't want to turn the males can take a potion to change their slow aging process to age with their mates.
- the wolf recognizes their mate before the human-side does.
- they are equal, though the male will be extremely protective.
- have a special telepathic link
- if the mate accepts the male wolf as their mate the male will bite the female on the shoulder to show other wolves that she is already mated.
- wolves don’t immediately let human mates know they are meant to be together.
- human mates/witches will not know about them being a mate of someone unless they've been told, though they themselves will feel a strong connection with the male wolf. And the she-wolves will know, because they're wolves.
Steps to Mating:- some wolves never find their mates, they eventually “settle”.
- mates can be: a human, witch, or a werewolf. A vampire mate is unheard of.
- human mates always survive the change, if they wish to become a wolf. If human mates don't want to turn the males can take a potion to change their slow aging process to age with their mates.
- the wolf recognizes their mate before the human-side does.
- they are equal, though the male will be extremely protective.
- have a special telepathic link
- if the mate accepts the male wolf as their mate the male will bite the female on the shoulder to show other wolves that she is already mated.
- wolves don’t immediately let human mates know they are meant to be together.
- human mates/witches will not know about them being a mate of someone unless they've been told, though they themselves will feel a strong connection with the male wolf. And the she-wolves will know, because they're wolves.
- 1) Acceptance.
2) Bite
3) Consummate (the she-wolves will bite him in return during this act) - once completed both parties will be able to talk to each other through mind link, and feel what the other is feeling.
-- the mind-link will be 'on mute' if in different cities/towns, but they can still feel what the other is feeling. - If two out of three are completed, they won't have a full connection. They can feel what the other is feeling, but no thoughts.
- wolf-born babies are rare, they age until humans stop growing.
- usually born as humans, and when they’re older they have a risky choice to become a wolf, or not.
- usually born as humans, and when they’re older they have a risky choice to become a wolf, or not.
Bears:
- have no choice but to hibernate during the winter.
- has trouble keeping anger in check when shifted, always attacks one they have a problem with.
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- has trouble keeping anger in check when shifted, always attacks one they have a problem with.
-
Witches:
- Tied to nature / draw powers from: plants, weather conditions (wind, precipitation, solar energy from sun, etc.) and emotions.
- Some crave more power and want to use dark magic, which doesn't come from nature (draws from suffering, pain, death from animals, humans, and dead witches lingering powers. They'd probably have to go grave robbing (Imagining Dustin Brown doing that.)
- Then maybe other stuff can include concocting potions and having the stereotypical cauldron to put spells on said liquid. The ingredients can also include blood, plants, etc.
- If done without an incantation or potion, witches can lose energy by throwing the other away from them with just a thrust of their hands. (??)
- The most important thing is balance: you take something, you give it back. It is very hard to mess with life and death (i.e. sacrifices, w/e) and it is considered dark magic.
- Some crave more power and want to use dark magic, which doesn't come from nature (draws from suffering, pain, death from animals, humans, and dead witches lingering powers. They'd probably have to go grave robbing (Imagining Dustin Brown doing that.)
- Then maybe other stuff can include concocting potions and having the stereotypical cauldron to put spells on said liquid. The ingredients can also include blood, plants, etc.
- If done without an incantation or potion, witches can lose energy by throwing the other away from them with just a thrust of their hands. (??)
- The most important thing is balance: you take something, you give it back. It is very hard to mess with life and death (i.e. sacrifices, w/e) and it is considered dark magic.
Vampires:
- sun burns (like The Vampire Diaries)
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-
Emissary:
- peace maker, negotiator of a wolf pack
- human representative for pack, convene with emissaries of other packs to talk peace/make agreement
- human representative for pack, convene with emissaries of other packs to talk peace/make agreement
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Story Conflict:
-- Wolves vs. Witches: Long ago, witches had a grimoire of special spells for very important magic and fearful of the witches' magic, the werewolves attacked the witches and stole the book. THE wolves (the original six?) mentioned in the "ancient" altercation has a tradition of passing around the grimoire and taking turns hiding it so the witches can never find it. Still applies to present day (in this story.)
-- Wolves vs. Vampires: Vampires move into Ference Pack's territory and trouble arise. The Oilers emissary disappears, and is found with the Flames, this brews up war. The leader of the Vampire coven has a Love, a Love who is reincarnated 10 years after the previous one dies. This Love is the reason why the Vampires moved into the territory, she is the daughter of one of the Oilers.
-- Edmonton Oilers (Wolf) vs. Calgary Flames (Vamp)
-- New York Rangers (wolf) vs. Montreal Canadiens (wolf)
(The wolf packs of the Oilers and Rangers form an alliance to deal with each other's problems)
-- Everyone else vs. LA Kings (witches)
To-Do List
- 1. Story title
2. Posting order
3. Chapter outline
4. Character summaries
5. Story Page (banner and layout)
6. Pack summaries?
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November 30th, 2014 at 06:41am