In the game fnaf , players take on the role of a security guard assigned to watch over a restaurant at night, where animated mascots come to life and roam the halls.
The geometry dash subzero encourages creativity, problem-solving, and logical thinking. By designing levels and playing those created by others, players can explore different gameplay mechanics, experiment with level design, and challenge themselves and others with unique and imaginative creations.
I love this book. I also love playing fnaf games. You need to survive untill the 6 am in the creepy restaurant. The bear monsters will try to access you. Can you stay alive till the morning?
"I'm not going to pretend to write something incredibly hard, because if you don't utterly know those things, it's insulting to the person who does and alienating to the person who doesn't." But in a way you can still give some of your own views and thoughts World's Hardest Game on the matter so that you can have a discussion and learn about it more deeply to give you more understanding. is that possible?
It's nice to see someone appreciating the differences between the Hard, Social and Soft sciences without pegging any one of them as 'better' than the other. Some people just enjoy a bit of unrealistic fun, whereas some people absolutely feel like anything unrealistic detracts from the story. It's a hard balance to strike, and no one is going to please everyone with their science-fiction, so if you're a reader and you found you didn't enjoy your first sci-fi book, try out another one at the opposite end of the 'soft/hard' scale - you might like it.
Same goes for writing. I'm sure if I were a scientist or physicist, I would adhere to realism a bit more, but I don't enjoy it as much and I'm not going to pretend to write something incredibly hard, because if you don't utterly know those things, it's insulting to the person who does and alienating to the person who doesn't.