January 8th, 2013 at 05:19pm
@ ose'ko:wa
That's a valid argument to be quite fair, but I felt that it made the game as a whole a lot stronger, again, without spoilers, it means that the game cuts out with such an unusually rapid pace that again it's quite jarring. I felt that it left me more affected because it effectively pulls the carpet from under you then laughs in your face. Remember this game is showing the brutal, unsatisfying nature of war, it wasn't about to give you satisfaction near the end!
It's true I wanted to mention little bits like who it is you're shooting, but I felt that particularly with this game going in blind, as I did, helps to create a much more involved experience. The gum conversation, as well as several of the other conversations and interactions seem to be done to draw parallels to other games that glorify war, namely games like the ones I mentioned in the review.
And the flashes were something I didn't notice till a fair way through, but when I did, particularly how they play into the ending, added another layer to my mental exhaustion by the time I finished, particularly with the ending I chose (Road Back).